The International Animation & Game Business Conference (iABC), as a business part oriented to the industrial end of the China International Cartoon & Animation Festival (CICAF), it attracted professional audiences from 47 countries and regions including Canada, Germany, France, Finland and Brazil in 2021. The three-day event of 2021iABC held 16 professional events, with 227 ACG related enterprises and organizations participated. Particularly, one of the iABC’ featured activities “One-on-one Business Negotiation”, which involves the whole industry chain including investment, production, distribution, and licensing, had a total of 679 industry representatives for 1,646 meetings last year.
2022iABC will focus on interaction and communication among ACG practitioners in the upcoming event, aiming to create an offline “Animation Circle of Friends”, provide a platform for projects roadshow, professional discussion, business negotiation and networking, and help enterprises to seek “capital, contact, content and channel”.iABC strives to build a resource docking platform for domestic and foreign enterprises, further promote domestic content to the world, and build a bridge for the cooperation of domestic and foreign animation industry.
Sibin Lu – Industry Promotion Department